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Rules for Division 6 Interlock Play

Minors and Majors

DISTRICT SIX - MINORS INTERLOCK RULES 2004

The rules of Little league Baseball will be used with the following exceptions:

Pitching:

Pitching distance is 42 feet (to be reviewed after the May long weekend)

Maximum three innings per game, six innings per week

No 12 year olds allowed to pitch

All innings count

Coaches will be allowed for warming-up of the pitcher

Batting: All players on team batting order will bat. No on deck batter

Runners:

If the pitcher has the ball while standing on the rubber and the catcher is in the receiving position, all runners must return to their bases. If there is a runner on third base, umpire has the discretion to call "time" to stop delays. (For eg. Catcher running up the line chasing the runner).

Additional Rules:

unlimited substitutions

2-hour time limit (no inning shall start after two hours)

for base coaches, there will be one adult and one player or two players

10 players allowed in the field (four outfielders)

eight players may start game, if there is less than eight players there will be an automatic out

run limits are as follows: first two innings - maximum of two runs per inning,

next three innings - maximum of five runs per inning, last inning - open

- further to Rule 4.07, when a coach/player is ejected from the game, the opposing team's manager will contact their Minor Co-ordinator who will then contact the ejected parties Co-ordinator to advise him/her of the ejection. It is the responsibility of the ejected parties League to advise the responsible person of the ejection and to ensure that he/she does not come to the next physically played game.

Forfeits & Protests: All forfeits & protests will be handled by the District Administrator

Standings: Win - two points, Tie - one point, Loss - zero points

Rainouts must be played within ten (10) days of the original date of game. If rainout date is not arranged by the time period allotted, each team will be awarded one point.

Standings will be sent to league Co-ordinators every two weeks (Fridays) provided all scores are submitted to Sante. Please phone in game results. All scores and pitching records must be reported to Sante @ 604-430-2078.

 

MAJOR DIVISION INTERLOCK 2004

HASTINGS-RENFREW/KILLARNEY-SOUTH VAN-TROUT LAKE-NEW WESTMINSTER

1) 2004 Little League Rule Book in effect at all times unless otherwise agreed upon and stated in this document.

2) 10 run mercy after 4 innings (3 1/2 if Home team ahead).

3) If a team has less than 9 players at game time, a 10-minute grace period will be allowed. If still less than 9, team may play with 8 players (9th spot being automatic out). If less than 8, teams may lend each other players to get a game in. If there are 8 to start, late arrivals may play if they are included on the line-up sheet prior to game.

4) RAINOUTS:

Rainouts are to be played within a 10-day period or the game is cancelled. Umpire to make decision on start of game if weather poor.

If rained out before full 4 innings (3 1/2 if home team ahead); the teams have a 10-day period to continue and complete game or the game is cancelled.

Home team to line the field and set out bases and home League to provide scorekeepers and umpires.

 

6) No player shall sit on the bench for more than two (2) consecutive innings. Substitutes may be entered per inning but only at the end of the inning.

7) All protests to be handled by the District Administrator.

8) THE BATTER:

  • Insert after Section 6.01(a) in the rulebook; "All players will bat".

  •  

    9)All players must play a minimum three (3) total innings per game. In the case of a four (4) inning game, those players with less than three (3)

    innings played will be the first players in the starting lineup to play three

    consecutive innings in the next scheduled Interlock game. Rule 4.04

    In the event of an injury to any runner the replacement player shall be the last batter who is currently not on base.

     

    A District wide record of the Team's standings will be kept. Each League Co-ordinator or their designate will e-mail the scores from the previous week to: trivisano8723@shaw.ca

     

    Interlock point system: Win = 2 points, Tie or rain out = 1, Loss or Forfeit = 0

    District-6 would like to encourage the coaches to keep in touch with each other to organize games where the players take on the role of being the coaches and manger for a few games. This encourages players to take on a leadership role and have fun as well as offering an opportunity for the coaches to sit in the stands and enjoy the game.

    Update, March 17, 2004.